Funding for 'IT Lab' Project, Phase 1: Progress of sticker sales. Purchase a sticker to help us reach our target.Updated: 2010-02-28 11:53
විෂුවල් බේසික් මගින් DirectX8 භාවිතා කර වීඩියෝ ක්රීඩා නිපදවීම


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ùäfhda l%Svd tkaðula uÕska fuu l%Svdj ksmojqjfyd;a wvqu jYfhka Tng 400MB Odß;djhla yd 513MB /ï u;lhla muK o, jYfhka wjYH fjhs' kuq;a wm tu
l%Svdj äfrlaia uÕska fla;kh l<fyd;a wmg 3MB jeks
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fjfyila oeÍug isÿjkq ksh;hs' ;u wd;au ;Dma;sh Wfoid ùáfhda l%Svd ksmojkakka yd
b;d ixlS¾K jQ úoHd;aul iQ;% ksmojd l%Svd ;kkakkaf.a mdrd§ih äfrlaia fla;k
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Option Explicit
Private Type TLVERTEX
X As Single
Y As Single
Z As Single
RHW As Single
Color As Long
Specular As Long
TU As Single
TV As Single
End Type
Private Const COLOR_DEPTH_16_BIT As
Long = D3DFMT_R5G6B5
Private Const COLOR_DEPTH_24_BIT As
Long = D3DFMT_A8R8G8B8
Private Const COLOR_DEPTH_32_BIT As
Long = D3DFMT_X8R8G8B8
Private Const FVF_TLVERTEX As Long =
D3DFVF_XYZRHW Or D3DFVF_TEX1 Or D3DFVF_DIFFUSE Or D3DFVF_SPECULAR
Private DirectX8 As DirectX8
Private Direct3D As Direct3D8
Private Direct3D_Device As
Direct3DDevice8
Private Fullscreen_Enabled As Boolean
Private Running As Boolean
Private Vertex_List(3) As TLVERTEX
Private Function Create_TLVertex(X As
Single, Y As Single, Z As Single, RHW As Single, Color As Long, Specular As
Long, TU As Single, TV As Single) As TLVERTEX
Create_TLVertex.X = X
Create_TLVertex.Y = Y
Create_TLVertex.Z = Z
Create_TLVertex.RHW = RHW
Create_TLVertex.Color = Color
Create_TLVertex.Specular = Specular
Create_TLVertex.TU = TU
Create_TLVertex.TV = TV
End Function
Private Sub Form_Activate()
frmMain.Caption = "DirectX Tutorial"
Dim Display_Mode As D3DDISPLAYMODE
Dim Direct3D_Window As D3DPRESENT_PARAMETERS
Set DirectX8 = New DirectX8
Set Direct3D = DirectX8.Direct3DCreate()
If Fullscreen_Enabled = True Then
Display_Mode.Width = 800
Display_Mode.Height = 600
Display_Mode.Format = COLOR_DEPTH_16_BIT
Direct3D_Window.Windowed = False
Direct3D_Window.BackBufferCount = 1
Direct3D_Window.BackBufferWidth = Display_Mode.Width
Direct3D_Window.BackBufferHeight = Display_Mode.Height
Direct3D_Window.hDeviceWindow = frmMain.hWnd
Else
Direct3D.GetAdapterDisplayMode D3DADAPTER_DEFAULT, Display_Mode
'talking about your current
screen resolution. ;)
Direct3D_Window.Windowed = True
End If
Direct3D_Window.SwapEffect = D3DSWAPEFFECT_COPY_VSYNC
Direct3D_Window.BackBufferFormat = Display_Mode.Format
Set Direct3D_Device = Direct3D.CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, frmMain.hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING,
Direct3D_Window)
Vertex_List(0) = Create_TLVertex(0, 0, 0, 1, D3DColorRGBA(255, 255, 255,
0), 0, 0, 0)
Vertex_List(1) = Create_TLVertex(100, 0, 0, 1, D3DColorRGBA(255, 255,
255, 0), 0, 1, 0)
Vertex_List(2) = Create_TLVertex(0, 100, 0, 1, D3DColorRGBA(255, 255,
255, 0), 0, 0, 1)
Vertex_List(3) = Create_TLVertex(100, 100, 0, 1, D3DColorRGBA(255, 255,
255, 0), 0, 1, 1)
Direct3D_Device.SetVertexShader FVF_TLVERTEX
Running = True
Do While Running = True
DoEvents
Direct3D_Device.Clear 0, ByVal 0, D3DCLEAR_TARGET, D3DColorRGBA(0, 0, 0,
0), 1#, 0
Direct3D_Device.BeginScene
Direct3D_Device.DrawPrimitiveUP
D3DPT_TRIANGLESTRIP, 2, Vertex_List(0), Len(Vertex_List(0))
Direct3D_Device.EndScene
Direct3D_Device.Present ByVal 0, ByVal 0, 0, ByVal 0
End Sub
Private Sub Form_KeyDown(KeyCode As
Integer, Shift As Integer)
If KeyCode = vbKeyEscape Then
Running = False
Set Direct3D_Device = Nothing
Set Direct3D = Nothing
Set DirectX8 = Nothing
Unload Me
End
End If
End Sub
Private Sub Form_Load()
If MsgBox("Click Yes to go to full screen (Recommended)",
vbQuestion Or vbYesNo, "Options") = vbYes Then Fullscreen_Enabled =
True
End Sub
Private Sub Form_Unload(Cancel As
Integer)
Running = False
Set Direct3D_Device = Nothing
Set Direct3D = Nothing
Set DirectX8 = Nothing
Unload Me
End
End Sub
,nk i;sfha§ fuu
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